CONNOR SMITH

I’m a game designer with a strong interest in game mechanics. With my games I aim to surprise and inspire players, making them feel like they can do more than they originally thought was possible.

Game Mechanics Designer | Student | Interactive Experience Creator |

Game Mechanics Designer | Student | Interactive Experience Creator |

Project Highlights

During the four months I spent at XR Lab, I worked with experienced designers to create VR experiences and prototypes using Unreal Engine 5. I acted as a technical designer, designing and programming prototypes, and tying together mechanics into coherent games.

For this project I primarily acted as a mechanics designer. Crafting and testing the rules and dynamics of the game to ensure a captivating and strategy focused experience.
I also experimented with some particle effects!

With 8 weeks, instead of the usual 3, we were able to take it a lot further than usual! I spent that time learning how to use FMOD and improving my sound design skills, I worked with Unity timelines to create cutscenes, and took this chance to work as a narrative designer too.

After kicking off this project with a simple and fun paper prototype we wanted to try something completely different. This time I worked on animations by learning DOTween, and discovering how networking and mobile games worked, aside from the usual mechanics design and user testing.

See what I’ve been working on recently to improve my combat design skills.

About Me

My name is Connor Smith,
Game Mechanic Designer.
It’s always been about games for me. Whether it’s card games, board games, or video games, I’ve always been first in line. It makes a lot of sense that this is the field I would eventually find myself in.

People know me as talkative, relentlessly optimistic, creative, and sometimes a little competitive. You can find these traits back in all the projects I’ve worked on so far!

Currently, I am in my fourth year studying Creative Media and Game Technologies at Saxion Enschede. On the side, I work as an Unreal Engine Technical Designer for Saxion XR Lab, and spend my free time either bouldering with friends, or 100%ing the next game.

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